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CEO says the game is projected to meet expectations, but there are cuts anyway.
One of the sprawling cities of Civilization VII. Credit: Samuel Axon
Firaxis Games, the studio that developed Civilization VII, is undergoing layoffs. The news went public when a former employee took to LinkedIn to announce her unemployment; Game Developer picked the story up, and publisher 2K Games soon confirmed it.
"We can confirm there was a staff reduction today at Firaxis Games, as the studio restructures and optimizes its development process for adaptability, collaboration, and creativity," a spokesperson wrote to multiple news outlets. The company did not confirm the number of people laid off.
The two most recent Firaxis games, 2022's Marvel's Midnight Suns and 2025's Civilization VII, both appeared to launch to lukewarm initial sales and player numbers.
When Civilization VII launched, it had several bugs and UI problems that frustrated players, and it made some big changes to the franchise's formula that alienated some people. Since launch, Firaxis has been releasing patches and responding to player feedback about some of the divisive changes.
Civilization VII has consistently lagged behind predecessors like Civilization VI and even Civilization V in both concurrent Steam users and Twitch viewers.
However, it's important to note that neither of those metrics gives as complete a picture as some Internet discussions suggest they do; Civilization VII launched on other platforms and game stores like the PlayStation 5, Xbox, Nintendo Switch, and Epic Game Store, and those wouldn't be captured in Steam numbers—even though it intuitively seems likely that Steam would account for the significant majority of players for this particular franchise. Twitch viewership is also not necessarily representative of sales or the number of players.
It's also difficult to know for sure whether the layoffs are tied to the game's performance.
Just a month ago, Take-Two CEO Strauss Zelnick said that while the game had a "slow start," he believes "Civ has always been a slow burn." He said the projections for the "lifetime value of the title" are consistent with the company's initial projections.
There have been numerous other examples of studios and publishers laying off staff from teams that worked on both successful and unsuccessful releases as the industry continues to roll back pandemic-era over-hiring and respond to inflation, rising borrowing costs, global economic instability, trade uncertainty, ballooning development costs, and efficiency pressures.


One of the sprawling cities of Civilization VII. Credit: Samuel Axon
Firaxis Games, the studio that developed Civilization VII, is undergoing layoffs. The news went public when a former employee took to LinkedIn to announce her unemployment; Game Developer picked the story up, and publisher 2K Games soon confirmed it.
"We can confirm there was a staff reduction today at Firaxis Games, as the studio restructures and optimizes its development process for adaptability, collaboration, and creativity," a spokesperson wrote to multiple news outlets. The company did not confirm the number of people laid off.
The two most recent Firaxis games, 2022's Marvel's Midnight Suns and 2025's Civilization VII, both appeared to launch to lukewarm initial sales and player numbers.
When Civilization VII launched, it had several bugs and UI problems that frustrated players, and it made some big changes to the franchise's formula that alienated some people. Since launch, Firaxis has been releasing patches and responding to player feedback about some of the divisive changes.
Civilization VII has consistently lagged behind predecessors like Civilization VI and even Civilization V in both concurrent Steam users and Twitch viewers.
However, it's important to note that neither of those metrics gives as complete a picture as some Internet discussions suggest they do; Civilization VII launched on other platforms and game stores like the PlayStation 5, Xbox, Nintendo Switch, and Epic Game Store, and those wouldn't be captured in Steam numbers—even though it intuitively seems likely that Steam would account for the significant majority of players for this particular franchise. Twitch viewership is also not necessarily representative of sales or the number of players.
It's also difficult to know for sure whether the layoffs are tied to the game's performance.
Just a month ago, Take-Two CEO Strauss Zelnick said that while the game had a "slow start," he believes "Civ has always been a slow burn." He said the projections for the "lifetime value of the title" are consistent with the company's initial projections.
There have been numerous other examples of studios and publishers laying off staff from teams that worked on both successful and unsuccessful releases as the industry continues to roll back pandemic-era over-hiring and respond to inflation, rising borrowing costs, global economic instability, trade uncertainty, ballooning development costs, and efficiency pressures.